I've made my fair share of apps, and to me the one question that still bounces around my head is: When taking an app-first approach to designing a product, how should a designer decide on the look and feel of the icon? There are many different icon types I've considered, but I wanted to explore a few of the more pervasive methods I've come across.
More » ![](http://gizmodo.feedsportal.com/c/34976/f/647164/s/2ad660d2/mf.gif)
![](http://da.feedsportal.com/r/163067842979/u/49/f/647164/c/34976/s/2ad660d2/kg/342/a2.img)
![](http://pi.feedsportal.com/r/163067842979/u/49/f/647164/c/34976/s/2ad660d2/kg/342/a2t.img)
![](http://feeds.feedburner.com/~r/gizmodo/full/~4/es5A-G-3sO0)
Source: http://feeds.gawker.com/~r/gizmodo/full/~3/es5A-G-3sO0/how-to-make-an-ios-app-icon-that-works
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